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Use Xcode 6 to Craft Outstanding iOS and OS X Apps!
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Xcode 6 Start to Finish will help you use Apple’s Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apple’s new Swift programming language.
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Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcode’s latest innovations. Through three full, sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcode’s radically new interface.
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This is the only Xcode 6 book focused on deep mastery of the tools you’ll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time you’re finished, you’ll have all the Xcode 6 skills you need in order to develop truly exceptional software.
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Coverage includes
- Working with iOS-side dynamic frameworks and iOS/OS X extension modules
- Streamlining Model, View, and Controller development with Swift
- Rewriting Objective-C functions in Swift
- Efficiently managing layouts and view hierarchies with size classes
- Inspecting and fixing interface issues with the new View Debugger
- Displaying and configuring custom views within Interface Builder via Live Rendering
- Benchmarking performance within the Xcode 6 unit test framework
- Leveraging Xcode 6 automated tools to simplify localization
- Creating new extensions to inject services and UI into other applications
- Mastering new Swift debugging techniques
Register your book at informit.com/register for access to this title’s downloadable code.
- Sales Rank: #953360 in Books
- Published on: 2015-05-16
- Original language: English
- Number of items: 1
- Dimensions: 8.90" h x 1.40" w x 7.00" l, .0 pounds
- Binding: Paperback
- 656 pages
About the Author
Fritz Anderson has been writing software, books, and articles for and about Apple platforms since 1984. He has worked for research and development firms, consulting practices, and as a freelancer. He is now an iOS and Mac programmer for the University of Chicago’s Scholarly Technology department.
Most helpful customer reviews
23 of 24 people found the following review helpful.
A real struggle, examples are riddled with errors, be prepared
By LillyPip
I normally won't rate a book until I've finished it, and I'm only about a third of the way through the book (chapter 10), but because the author states the book relies heavily on one sample project (Passer Rating), I can't imagine things will be improving much.
Starting with chapter 8, everything becomes a basket-of-weasels frustrating. Unless you were already familiar with previous versions of Xcode, Obj-C, and debugging other people's code, prepare for a firehose of outside-of-book learning in order to get through each section.
The author says there are purposeful bugs in the code, and those are fine; but the code as shown in the book is also literally riddled with bugs that aren't expected or explained. Frustratingly, the sample code is not the same as what's in the book (it actually compiles - you'll absolutely want to download it, because you'll need to refer to it *constantly* and compare it to the book code to progress at all), with excruciatingly annoying frequency: misplaced quote marks, misplaced or extra brackets, a jillion downcast errors... if you're new to the Swift syntax, good luck spotting all the anomalies.
Also, the author's choice to use mogenerator (a 3rd party code generating tool) is very unfortunate. It's a massive pain to get to run properly based on the code provided. So you'll be fighting erroneous code in Terminal as well; hopefully you're used to that.
At one point, one of the undocumented bugs had me thinking Ruby was broken on my Mac (yes, there are Ruby scripts, too) - this was not the case. After about 2 hours of research into an error referring to Ruby (/usr/bin/env ruby no such file), and almost needlessly reinstalling Ruby, I finally worked out that the Ruby script provided by the author wasn't finding the file it was looking for, and my Ruby install was fine. (I'm telling you this in case it happens to you - that's the problem.)
The code fragments are ambiguous - you'll have to explore the sample code to figure out where to put functions, and I highly recommend *not* turning off the "Show live issues" preference as the author asks in chapter 2 (page 22). If you're not already familiar with Swift, you'll need them way before he tells you to turn it back on, to catch the many, many compile errors that will stop you from progressing.
Overall, this book is a real struggle, so be prepared.
4 of 5 people found the following review helpful.
If you’re a software developer reading it will be very easy to understand
By Rossi Pietro Alberto
The book is composed of five parts with twenty-eight chapters and two appendixes.
From the first to the fifth chapter the book starts with the basis of all software development: download IDE, hello world, write code, compile and debug.
Whoever wants to begin to develop with Xcode has to read these chapters.
If you’re a software developer reading it will be very easy to understand.
The sixth chapter talks about the management of library. it is very helpful because of the different types of libraries sometimes can be frustrating for the developer.
One of the best qualities of xcode is version control. In the seventh chapter it is introduced very clearly passing from the creation of local repository to resolution of conflicts and comparison of different versions of code.
The second part of the book talks about the whole cycle of writing and managing an iOS app.
The eighth chapter starts with the explanation of the MVC pattern and how an iOS app project is composed up to the eleventh chapter.
The twelfth chapter brings up the developer with the autolayout system, a very powerful tool that allows us to display the same data in different devices without getting bored with the one device / one layout way.
To level up we have to move on to the fifteenth chapter that introduces the unit testing practices. Even though in most companies there are people called testers that are developers that do only testing however It would be best for the whole team of develoepers to think about testing. The goal of this chapter is to permit everyone to know all about unit testing with xcode.
The sixteenth chapter explains something that most of the time developers don’t do, that is measure the speed of an app. Even though the app is very reactive, however it is good to analyze how long our functions last to prevent bad surprises in the future and xcode has one of the best tools to measure the performance in every aspect: cpu, memory and so on.
The seventeenth chapter explains how to write an extension. Very helpful to share in different projects.
The last chapter of the second part (eighteenth chapter) describes the provisioning for an ios app. From the project to the apple store there are some steps that have to be completed in order to test and to publish our app.
First of all the developer program is a requirement, even to test and debug the app on our devices. After that the sandbox and in the end, sign the app to publish on the apple store.
The third part of the book follows the same things of previous part but this time it talks about osx application, adding few arguments like localization in the twenty-first chapter and bundles in the twenty-second chapter.
The last part of the book seems like a miscellaneous chapter: the twenty-fourth chapter introduces the vast amount of documentation in xcode, from the intellincence up to the classic developer documentation, passing from docblock documentation.
The twenty-fifth chapter completes the formamentis regarding the xcode system: edit build variable and advanced command line tools. To be sure of what happens on our applications, xcode offers several tools to check, debug and monitor the apps.
In the twenty-sixth and twenty-seventh chapter tools like time profiler to monitor the load of the cpus at the time, energy diagnostics, view UI hiearchy to debug the UI and breakpoints are introduced.
The last chapter shows some snippets for developers to allow them to do their work more quickly.
The book ends with two appendixes in part five with some extra information about building variables and several online resources.
1 of 1 people found the following review helpful.
Xcode 6 Start to Finish was a waste of money
By Amazon Customer
Xcode 6 Start to Finish does not have any useful examples to display graphics, explain how to employ the user interface or how to input data and output results. This is not a start to finish text book. If it were not for the Xcode examples I found 5 years ago it would be totally impossible to program Xcode using only this book. Any of the Xcode for Dummies books are a much better for teaching Xcode.
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